Philippe Tremblay, director of subscriptions for leading video game publisher Ubisoft, suggested early this year that people need to get “comfortable” with no longer owning the games they buy.
He was discussing the challenges facing the Ubisoft+ subscription service (think: Netflix for “Assassin’s Creed” games), but the comments were widely viewed as an ominous glimpse into the future of digital media ownership — or it would be, if that really existed.
A new California law wants to prevent digital stores from saying you’re “buying” something if really you’re getting a license.
Steam, the megapopular digital storefront for PC games, is already on board.
Let’s look at one gaming powerhouse, Microsoft, whose Game Pass subscription service is central to this “You don’t own anything” future.
Microsoft put all its published games on Game Pass while investing heavily in gaming studios, but US subscription revenue has been stagnant since 2022. The results:
It appears the flailing gaming business will only be on solid footing when you’re paying for industry giants’ services, like Game Pass, and buying digital games that you don’t really own anyway.
The future that Tremblay talked about is already here — and it seems consumers are strangely the ones most comfortable with it.