Virtual reality has come a long way since the ‘90s, with some pretty stellar experiences available across headsets and at in-person arcades.
But in 1995, Nintendo flopped with Virtual Boy, a 3D-gaming console that was underwhelming and gave people neck pain.
… was that Virtual Boy’s wearable headset would display stereoscopic 3D graphics, giving games the illusion of depth and, thus, greater immersion.
But when production wrapped, what gamers got was a clunky red headset that had to be sat on a table and leaned into. And because it wasn’t really VR, it had no motion tracking and instead used a controller.
To make production costs more affordable, Virtual Boy only used red LEDs, meaning games came in an underwhelming red and black.
Plus:
Nintendo discontinued Virtual Boy in Japan just five months after its release and in the US in the summer of 1996. It only sold a reported 770k units, making it Nintendo’s biggest hardware flop.
Nintendo 64, in comparison, has sold 32.9m+ units worldwide.
… Virtual Boy lives on among fans who collect and even develop new software for the gaming system.
If you’d like to see some gameplay, check out this video — which includes a favorable review of the platformer game “Wario Land.”