Should GTA stand for ‘Grand Theft Advertisements’?

Ads in video games are not new, and they’re not going anywhere.

Two hands holding a video game controller.

But these days, brands have to try harder than just sponsoring overt tie-ins like “M.C. Kids” and “Chex Quest.”

The return of “Grand Theft Auto”

Rockstar Games’ upcoming “Grand Theft Auto VI” could be a seismic event in the world of sponsored content, Digiday suspects.

  • Its predecessor, “GTA V,” sold more than 200m copies.
  • But it’s also over a decade old.

Streamers and fans love its custom role-play servers, where online players are given strict, “realistic” guidelines about how to play.

  • In stark contrast to the regular game, you obey traffic laws, go to work, and avoid killing other players.
  • They are essentially their own bespoke worlds, much like the digital sponsorship activations that are common in games like “Fortnite” and “Roblox.”
  • Of course, advertisers would see the hypothetical potential of a photorealistic Nike-themed city where 200m players learn about Nike. 

But does this actually make sense?

Sorry, brands — it kind of doesn’t.

  • The “GTA” series has never gone for sponsored tie-ins, preferring to fill its world with parody versions of famous brands.
  • It seems unlikely that it would spoil the joke with real ads.

In-game ads can work, though. Prada reported a 1.8k% increase in web traffic after a “Candy Crush Saga” tie-in.

  • But there’s a reason Prada worked with “Candy Crush”: It’s free and it’s on your phone.
  • North America has an estimated 285m gamers, and 150m+ of them play on their phones.

It’s also worth noting that “GTA VI” will be a game about violent criminals doing violent crimes, while “Candy Crush” is about having good-natured fun with candy.

One of those seems more obviously palatable to image-conscious brands — at least ones that don’t sell tools for stealing cars.

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